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From Visual Effects to Virtual Reality

This evening will feature presentations from a number of NYC-area production houses that have long been known for their visual effects and CG work but are now producing VR content as well.

What
  • ACM SIGGRAPH
  • Public Event
  • Presentation
  • Panel
When Nov 03, 2016
from 07:00 pm to 09:00 pm
Where FIT's Great Hall, 27th Street (between 7th and 8th Avenues), New York, NY 10001
Contact Name Scott Lang
Contact Email
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Visual Effects VR Event - Main Image

Join us on Thursday, November 3, 2016, at 7:00PM for the chance to hear from some of the NYC-area companies that specialize in visual effects but are now also doing work in the virtual and augmented reality fields. There will also be time for Q&A with our presenters at the end of the evening. The following companies are confirmed to be presenting as of October 18, 2016:

 

 

Company and Presenter Bios (As of November 2, 2016)

 

LucienHarriot_BioPic     MechanismDigital_Logo


Lucien Harriot
VFX supervisor & EP, Mechanism Digital

Lucien started in 1988 as an A/V technician designing and building computer animation studios around NYC and installing NY's first Pixar Image Computer. His animation hobby turned into a business after purchasing his first SGI as and Mechanism Digital was born which now employs up to 25 artists and support staff. Over the past 20 years, Lucien and Mechanism have been designing and producing CGI & VFX for films, TV, spots, and medical explainers.  The creative studio prides itself in taking the mystery out of the visual effects process, working closely with clients through the technical & creative phases, from storyboard to finishing.  A fast thinker and problem solver, Lucien is as comfortable leading production in the studio with a team of computer artists as he is supervising on the set of feature films. The studio continues to push the envelope with innovative media developing touch screen, augmented and virtual reality experiences.


VinceBaertsoen_Headshot04The Mill Logo

Vince Baertsoen
Group CG Director, The Mill

Vince Baertsoen is Group CG Director at The Mill, where he is responsible for overseeing the communication and development of the CG pipeline across all offices, working closely with The Mill's Heads of 3D and all Supervisors, covering all disciplines, which include Rigging, Animation, Lighting , FX, Modeling/Texturing, and Previs. His mission is to improve and unify the pipeline and workflow across the group, and he is helping implement emerging technologies, such as VR, AR, realtime and interactive in the process.

Vince was previously Head of CG in NY, and supervised the animation and VFX on the VES Awarded and Gold Cannes Lion-winning PETA ‘98% Human,’ the VES-nominated Johnny Walker ‘Rock Giant,’ Hallmark’s ‘Motherbird,' as well as hundreds of other high profile jobs over the past 10 years. He has collaborated with filmmakers and directors such as Fredrik Bond, Peter Thwaites, Chris Cunningham, Alejandro Gonzalez Inarritu, and Pleix, to name a few, along with agencies including Droga5, BBDO, Ogilvy, Havas, Leo Burnett, BBH and TBWA.

Vince has been a Board Member of VES New York and has helped strengthen the VFX community in the New York area since 2013.



ChrisHealer_Headshot03 TheMolecule_Logo 


Chris Healer
CEO / CTO, The Molecule

After finishing his film degree at CU Boulder, having built a 16mm projector out of Legos and written a 3D graphics library for DOS, Chris Healer transitioned from web design to motion capture and 3D animation in Denver. He moved to New York in 2002 to complete work on "Below the Belt" (Sundance 2004), and in 2005 founded The Molecule (http://www.themolecule.com). The Molecule is a VFX and Motion Graphics company located in New York City and Los Angeles. We specialize in high-quality creations for TV, Film, Commericals, VR, and beyond.

At The Molecule, Chris is CEO, CTO, Visual Effects Supervisor, VFX Consultant, Creative Designer, Software Developer, and Producer. He has worked on a variety of film and television projects, including "The Affair," "Elementary," Money Monster, The Butler, and most recently, Doug Liman’s episodic series “Invisible” for VR. The Molecule maintains offices in NYC and LA and employs over 60 people. Its specialties include live-action compositing, VR post-production, motion graphics animation, CG modeling, animation and rendering, as well as traditional film production, VR production, and second unit VFX production.

Chris has developed many of the tools used at The Molecule, including its Render Farm, Workflow Automation Tools, Linking and Preview Tools, and Cloud-based Compositing Pipeline. Chris is a regular speaker at Nuke, ACM SIGGRAPH, and VES Events and an active member of the New York Visual Effects community. 

 

Location

Fashion Institute of Technology

The Great Hall 
27th Street Entrance (Between 7th and 8th Avenues on the south side of 27th Street)
New York, NY

For directions to FIT, visit this link: http://www.fitnyc.edu/visit/directions.php

NYC ACM SIGGRAPH would like to thank FIT for its generous support of this event.

 

Event Organizer

Scott Lang, NYC ACM SIGGRAPH Board of Directors & Bergen County Academies


Admission

NYC ACM SIGGRAPH Members (including student members) - Free 
Faculty, Students, and Staff of FIT - Free

ADVANCE Online Tickets:

Eventbrite - From Visual Effects To Virtual Reality

Non-Members - $11.00 (before Eventbrite fees)
Non-Member Students - $7.00 with current Student ID (before Eventbrite fees)


DOOR Tickets
Non-Members - $15.00
Non-Member Students - $10.00 with current Student ID

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